The Ray Tracer Challenge in Kotlin
During the chrismas holiday I started a new ray tracer in Kotlin while following the book “The Ray Tracer Challenge.
All posts tagged with #graphics in chronological order with newest first.
During the chrismas holiday I started a new ray tracer in Kotlin while following the book “The Ray Tracer Challenge.
I continued to work on migrating my ray tracer to Kotlin. Now the scenes can be specified with a Kotlin DSL and all Groovy code is gone.
I continued to work on migrating my ray tracer to Kotlin.
After reading the wonderful book Kotlin in Action I started to migrate my ray tracer from Java and Groovy to Kotlin.
While I was reading the excellent book by Kevin Suffern "Ray tracing from the ground up", I implemented a ray tracer in Java and wrote a DSL in Groovy, to...
The implementation of the heat diffusion equation on multiple GPUs is explained in the talk (in german).
I tested the parallel ray tracer on all NVIDIA cards i bought. This page contains the results.
I wanted to learn some frameworks for parallel computing and i decided to implement a simple ray tracer as a "visual benchmark".
“Polygon Mesh Processing” ist ein “research monograph”’ über die Verarbeitung von Polygonnetzen (“‘polygon mesh’”).
“Ray Tracing from the Ground Up” ist ein hervorragendes Buch für Einsteiger und Fortgeschrittene. Man merkt, dass sich der Autor viele Jahre mit dem Thema beschäftigt hat und dass er...
During the christmas holidays i rewrote my ray tracer for the NVIDIA CUDA architecture.
I tested my ray tracer on Intel Core i7 920 @2.67 MHz.
I tested my ray tracer on my Mac Book Pro.
I wanted to learn about the cell broadband engine in the Playstation 3 and wrote a parallel ray tracer for it.
I am fascinated by the possibilities of modern computer graphics. It all began while playing the game Little Big Planet. It does not look like a computer game. It looks...
Programming TrueColor graphics with the Diamond Speedstar 24x