I tested my ray tracer on my Mac Book Pro. The peak performance is achieved with 7 threads. Programmed in C++ using the pthreads library.
- Macbook Pro
- Intel Core Duo 2.2 Ghz
- 2 GB main memory
- NVIDIA 8600 GT M graphics card with 128 MB memory
- MacOS X 10.5.7
See my homepage for further details.
The background is programmed with a spheric environment map.
Remark: This post was adapted to the new blog format in November 2016.